Use of virtual reality to make better doctors

Use of virtual reality to make better doctors

The use of virtual reality headsets can form a part of the coaching offered to junior doctors as part of their foundation study.

The technology can give multiple clinical situations involving a virtual patient for users to work through, practicing as much as they want. The headsets are capable of tracking the movement of the user, highlighting activity hotspots and creating test results and observations of the virtual patient accessible in real-time.

Immediate feedback is additionally provided by technology, supporting users to develop advanced techniques in inpatient consultation and condition identification. Trained facilitators will be accessible to give verbal clinical feedback and support to those collaborating and following the sessions.

Across junior doctor coaching, there’s a recognition that this technology provides an incredible alternative to the present teaching format, giving junior doctors the chance to refine their consulting skills without the requirement to arrange actors or have interactive situations among a teaching class.

Funding for 2 of the headsets was provided by Health Education England East of England (HEEEoE) with extra funding from the Trust for an extra four units to ensure the availability of the technology for around one hundred foundation doctors presently coaching at NNUH.

Suhas Kumar, consultant Intensivist and Trust Simulation Lead, said: “VR based simulation is an evolving technology in drugs, it helps our junior doctors showcase their information and skills during a VR setting, and that they learn from such an experience and the repeated practice. The feedback they get from this learning can facilitate them to develop further and deliver safe patient care in the world.”

The hospital has additionally made the technology accessible outside of formal teaching times thus junior doctors will utilize the new technology at any convenient time.

Dr. Jamie Botten, FY1 Junior Doctor in nephritic drugs, was one of the first to experience the new headsets. He said: “The virtual reality technology is good for developing a clinical aptitude for different situations. the skills that we’re honing aren’t easy to apply without technology like this and after a number of minutes, you’ll be able to nearly forget you’re wearing the headset and you’re in a real-life scenario interacting with your patient.”